#include "johnsStore.h" void initJohnsStore(Entity* entity) { /* bool cubemap[8][8] = { */ /* {true, true, true, true, true, true, true, true}, */ /* {true, false, false, false, false, false, false, true}, */ /* {true, false, false, false, false, false, false, true}, */ /* {true, false, false, false, false, false, false, true}, */ /* {true, false, false, false, false, false, false, true}, */ /* {true, false, false, false, false, false, false, true}, */ /* {true, false, false, false, false, false, false, true}, */ /* {true, true, true, false, false, true, true, true} */ /* }; */ /* Image heightmap = generateCubemapImage((const bool**)cubemap, 8, 8); */ /* entity->data = (void*)createEntityBuilding(heightmap); */ /* UnloadImage(heightmap); */ entity->box = (BoundingBox){ .min = (Vector3){-1.0, -1.0, -1.0}, .max = (Vector3){1.0, 1.0, 1.0} }; } void updateJohnsStore(Entity* entity, Game* game) { EntityBuilding* building = (EntityBuilding*)entity->data; DrawModel(building->model, entity->position, 1.0, WHITE); } void closeJohnsStore(Entity* entity) { if (entity->data != NULL) { freeEntityBuilding((EntityBuilding*)entity->data); } }