#include "johnsStore.h" void initJohnsStore(Entity* entity) { int width = 6; int height = 6; Color colors[] = { WHITE, WHITE, WHITE, WHITE, WHITE, WHITE, WHITE, BLACK, BLACK, BLACK, BLACK, WHITE, WHITE, BLACK, BLACK, BLACK, BLACK, WHITE, WHITE, BLACK, BLACK, BLACK, BLACK, WHITE, WHITE, BLACK, BLACK, BLACK, BLACK, WHITE, WHITE, WHITE, BLACK, BLACK, WHITE, WHITE }; entity->data = (void*)createEntityBuilding( colorsToImage(colors, width, height)); EntityBuilding* building = (EntityBuilding*)entity->data; entity->box = GetModelBoundingBox(building->model); } void updateJohnsStore(Entity* entity, Game* game) { EntityBuilding* building = (EntityBuilding*)entity->data; building->model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = game->assets.textures[JOHNS_SHOP_TEXTURE]; DrawModel(building->model, entity->position, 1.0, WHITE); DrawBoundingBox(entity->box, RED); } void closeJohnsStore(Entity* entity) { if (entity->data != NULL) { freeEntityBuilding((EntityBuilding*)entity->data); } }