#include "johnsStore.h" void initJohnsStore(Entity* entity) { bool cubemap[8][8] = { {true, true, true, true, true, true, true, true}, {true, false, false, false, false, false, false, true}, {true, false, false, false, false, false, false, true}, {true, false, false, false, false, false, false, true}, {true, false, false, false, false, false, false, true}, {true, false, false, false, false, false, false, true}, {true, false, false, false, false, false, false, true}, {true, true, true, false, false, true, true, true} }; Image heightmap = generateCubemapImage((const bool**)cubemap, 8, 8); entity->data = (void*)createEntityBuilding(heightmap); UnloadImage(heightmap); } void updateJohnsStore(Entity* entity, Game* game) { EntityBuilding* building = (EntityBuilding*)entity->data; DrawModel(building->model, entity->position, 1.0, WHITE); } void closeJohnsStore(Entity* entity) { if (entity->data != NULL) { freeEntityBuilding((EntityBuilding*)entity->data); } }