#include "samanthasSpot.h" void initSamanthasSpot(Entity* entity) { entity->box = (BoundingBox){ .min = (Vector3){-SAMANTHAS_SPOT_SIZE, -SAMANTHAS_SPOT_HEIGHT, -SAMANTHAS_SPOT_SIZE}, .max = (Vector3){SAMANTHAS_SPOT_SIZE, SAMANTHAS_SPOT_HEIGHT, SAMANTHAS_SPOT_SIZE}, }; } void updateSamanthasSpot(Entity* entity, Game* game) { DrawModel(game->world.samanthasSpotFloor, Vector3Add( entity->position, (Vector3){0.0, -SAMANTHAS_SPOT_HEIGHT + TOUCHING_OFFSET, 0.0}), 1.0, WHITE); }