#include "ui.h" #include "game.h" #include "settings.h" // TODO: byebye magic numbers void resizeInteractionChat(InteractionChat* chat) { float renderWidth = GetRenderWidth(); float renderHeight = GetRenderHeight(); float height = 200.0; chat->rect = (Rectangle){ 0.0, renderHeight - height, renderWidth, height }; } void initInteractionChat(InteractionChat* chat) { memset(&chat->text, 0, INTERACTION_CHAT_MAX * sizeof(char)); chat->visible = true; resizeInteractionChat(chat); writeToInteractionChat(chat, "test test test test test\ntest test test test test test test test"); } void showInteractionChat(InteractionChat* chat) { chat->visible = true; } void hideInteractionChat(InteractionChat* chat) { chat->visible = false; } void writeToInteractionChat(InteractionChat* chat, const char* text) { strncat(chat->text, text, INTERACTION_CHAT_MAX * sizeof(char) - 1); } void clearInteractionChat(InteractionChat* chat) { memset(&chat->text, 0, INTERACTION_CHAT_MAX * sizeof(char)); } void updateInteractionChat(InteractionChat* chat, Game* game) { if (IsWindowResized()) { resizeInteractionChat(chat); } if (!chat->visible) { return; } Color background = DARKGRAY; background.a = game->settings.interactionChatAlpha; DrawRectangleRec(chat->rect, background); DrawRectangleLinesEx(chat->rect, 2.0, BLACK); DrawText(chat->text, chat->rect.x + 3.0, chat->rect.y + 3.0, 20, GREEN); }