aboutsummaryrefslogtreecommitdiffstats
path: root/assets/shaders/glsl330/postprocessing.fs
diff options
context:
space:
mode:
Diffstat (limited to 'assets/shaders/glsl330/postprocessing.fs')
-rw-r--r--assets/shaders/glsl330/postprocessing.fs70
1 files changed, 35 insertions, 35 deletions
diff --git a/assets/shaders/glsl330/postprocessing.fs b/assets/shaders/glsl330/postprocessing.fs
index ce1f3bd..69d2966 100644
--- a/assets/shaders/glsl330/postprocessing.fs
+++ b/assets/shaders/glsl330/postprocessing.fs
@@ -18,39 +18,39 @@ uniform float colorCount;
void main()
{
- // Texel color fetching from texture sampler
- vec3 texelColor = texture(texture0, fragTexCoord.xy).rgb;
-
- // Color depth
- texelColor = pow(texelColor, vec3(gamma, gamma, gamma));
- texelColor = texelColor*colorCount;
- texelColor = floor(texelColor);
- texelColor = texelColor/colorCount;
- texelColor = pow(texelColor, vec3(1.0/gamma));
-
- // Edges.
- float x = 1.0/resolution.x;
- float y = 1.0/resolution.y;
-
- vec4 horizEdge = vec4(0.0);
- horizEdge -= texture(texture0, vec2(fragTexCoord.x - x, fragTexCoord.y - y))*1.0;
- horizEdge -= texture(texture0, vec2(fragTexCoord.x - x, fragTexCoord.y ))*2.0;
- horizEdge -= texture(texture0, vec2(fragTexCoord.x - x, fragTexCoord.y + y))*1.0;
- horizEdge += texture(texture0, vec2(fragTexCoord.x + x, fragTexCoord.y - y))*1.0;
- horizEdge += texture(texture0, vec2(fragTexCoord.x + x, fragTexCoord.y ))*2.0;
- horizEdge += texture(texture0, vec2(fragTexCoord.x + x, fragTexCoord.y + y))*1.0;
-
- vec4 vertEdge = vec4(0.0);
- vertEdge -= texture(texture0, vec2(fragTexCoord.x - x, fragTexCoord.y - y))*1.0;
- vertEdge -= texture(texture0, vec2(fragTexCoord.x , fragTexCoord.y - y))*2.0;
- vertEdge -= texture(texture0, vec2(fragTexCoord.x + x, fragTexCoord.y - y))*1.0;
- vertEdge += texture(texture0, vec2(fragTexCoord.x - x, fragTexCoord.y + y))*1.0;
- vertEdge += texture(texture0, vec2(fragTexCoord.x , fragTexCoord.y + y))*2.0;
- vertEdge += texture(texture0, vec2(fragTexCoord.x + x, fragTexCoord.y + y))*1.0;
-
- vec3 edge = sqrt((horizEdge.rgb*horizEdge.rgb) + (vertEdge.rgb*vertEdge.rgb));
- float edgeGray = (edge.r + edge.g + edge.b) / 3.0;
- edge = vec3(edgeGray, 0.0, edgeGray);
-
- finalColor = vec4(texelColor + (edge * edgeFactor), 1.0);
+ // Texel color fetching from texture sampler
+ vec3 texelColor = texture(texture0, fragTexCoord.xy).rgb;
+
+ // Color depth
+ texelColor = pow(texelColor, vec3(gamma, gamma, gamma));
+ texelColor = texelColor*colorCount;
+ texelColor = floor(texelColor);
+ texelColor = texelColor/colorCount;
+ texelColor = pow(texelColor, vec3(1.0/gamma));
+
+ // Edges.
+ float x = 1.0/resolution.x;
+ float y = 1.0/resolution.y;
+
+ vec4 horizEdge = vec4(0.0);
+ horizEdge -= texture(texture0, vec2(fragTexCoord.x - x, fragTexCoord.y - y))*1.0;
+ horizEdge -= texture(texture0, vec2(fragTexCoord.x - x, fragTexCoord.y ))*2.0;
+ horizEdge -= texture(texture0, vec2(fragTexCoord.x - x, fragTexCoord.y + y))*1.0;
+ horizEdge += texture(texture0, vec2(fragTexCoord.x + x, fragTexCoord.y - y))*1.0;
+ horizEdge += texture(texture0, vec2(fragTexCoord.x + x, fragTexCoord.y ))*2.0;
+ horizEdge += texture(texture0, vec2(fragTexCoord.x + x, fragTexCoord.y + y))*1.0;
+
+ vec4 vertEdge = vec4(0.0);
+ vertEdge -= texture(texture0, vec2(fragTexCoord.x - x, fragTexCoord.y - y))*1.0;
+ vertEdge -= texture(texture0, vec2(fragTexCoord.x , fragTexCoord.y - y))*2.0;
+ vertEdge -= texture(texture0, vec2(fragTexCoord.x + x, fragTexCoord.y - y))*1.0;
+ vertEdge += texture(texture0, vec2(fragTexCoord.x - x, fragTexCoord.y + y))*1.0;
+ vertEdge += texture(texture0, vec2(fragTexCoord.x , fragTexCoord.y + y))*2.0;
+ vertEdge += texture(texture0, vec2(fragTexCoord.x + x, fragTexCoord.y + y))*1.0;
+
+ vec3 edge = sqrt((horizEdge.rgb*horizEdge.rgb) + (vertEdge.rgb*vertEdge.rgb));
+ float edgeGray = (edge.r + edge.g + edge.b) / 3.0;
+ edge = vec3(edgeGray, 0.0, edgeGray);
+
+ finalColor = vec4(texelColor + (edge * edgeFactor), 1.0);
}