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Diffstat (limited to 'concepts.org')
-rw-r--r-- | concepts.org | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/concepts.org b/concepts.org index 7a3d0aa..0d445dc 100644 --- a/concepts.org +++ b/concepts.org @@ -78,10 +78,16 @@ said you will have your neck snapped no matter what you do. + No real physics, just dummy physics. + Nearly everything will be a intractable object. + Very lite and careful use of memory allocation. Use the stack a lot more. -+ The world data will be stored in mostly arrays in a header file. ++ Procedural generation. ** Intractable objects All objects will have a simple object id. When you interact with it the procedure for that object will be called. The ids can also be used for mesh instancing. +** Procedural generation +The world will be procedural generated and try to make sure every world it +creates is possible to beat. A little wack is fine as long as its +beatable. Since most of the world will just be a height map a image will be +generated first than rest of the world will be based around it. + |