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-rw-r--r--src/assets.c11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/assets.c b/src/assets.c
index 0180d03..6619c21 100644
--- a/src/assets.c
+++ b/src/assets.c
@@ -25,7 +25,7 @@ const char imageAssetPaths[IMAGE_ASSET_COUNT][FT_NAMEMAX] = {
const char shaderAssetNames[SHADER_ASSET_COUNT][FT_NAMEMAX] = {
"skybox",
"instancing",
- "color-depth"
+ "postprocessing"
};
const char modelAssetPaths[MODEL_ASSET_COUNT][FT_NAMEMAX] = {
@@ -35,7 +35,8 @@ const char modelAssetPaths[MODEL_ASSET_COUNT][FT_NAMEMAX] = {
"ShopKeeper.obj" // John and Ron ARE NOT the same person
};
-void initShaderAssets(Shader shaders[SHADER_ASSET_COUNT])
+void initShaderAssets(Shader shaders[SHADER_ASSET_COUNT],
+ const Settings* settings)
{
// Skybox.
Shader shader = shaders[SKYBOX_SHADER];
@@ -45,6 +46,8 @@ void initShaderAssets(Shader shaders[SHADER_ASSET_COUNT])
// Instancing.
shader = shaders[INSTANCING_SHADER];
shader.locs[SHADER_LOC_MATRIX_MVP] = GetShaderLocation(shader, "mvp");
+
+ // Postprocessing.
}
void initModelAssets(Assets* assets)
@@ -63,7 +66,7 @@ void initModelAssets(Assets* assets)
do they also pronounce Mario as Mor-io?
*/
-void initAssets(Assets* assets)
+void initAssets(Assets* assets, const Settings* settings)
{
// Textures.
for (int index = 0; index < TEXTURE_ASSET_COUNT; ++index)
@@ -89,7 +92,7 @@ void initAssets(Assets* assets)
shaderAssetNames[index]));
}
- initShaderAssets(assets->shaders);
+ initShaderAssets(assets->shaders, settings);
// Models.
for (int index = 0; index < MODEL_ASSET_COUNT; ++index)