From b00544e8f0e77c149d44dca3ab81d97a07fcea3f Mon Sep 17 00:00:00 2001 From: nathan Date: Sun, 6 Jul 2025 08:04:31 -0600 Subject: Did a thing --- concepts.org | 2 ++ 1 file changed, 2 insertions(+) diff --git a/concepts.org b/concepts.org index 0d445dc..071c1ed 100644 --- a/concepts.org +++ b/concepts.org @@ -79,6 +79,8 @@ said you will have your neck snapped no matter what you do. + Nearly everything will be a intractable object. + Very lite and careful use of memory allocation. Use the stack a lot more. + Procedural generation. ++ Use bounding volume hierarchy for entities (the game is quite static). ++ Mesh instancing as much as possible. ** Intractable objects All objects will have a simple object id. When you interact with it the -- cgit v1.2.3