From 37e603085675aca97f94cce66fcd5d0fa3d50b1a Mon Sep 17 00:00:00 2001 From: nathan Date: Sun, 27 Jul 2025 05:42:51 -0600 Subject: Skybox working --- assets/shaders/glsl330/skybox.fs | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 assets/shaders/glsl330/skybox.fs (limited to 'assets/shaders/glsl330/skybox.fs') diff --git a/assets/shaders/glsl330/skybox.fs b/assets/shaders/glsl330/skybox.fs new file mode 100644 index 0000000..d71fef0 --- /dev/null +++ b/assets/shaders/glsl330/skybox.fs @@ -0,0 +1,30 @@ +#version 330 + +// Input vertex attributes (from vertex shader) +in vec3 fragPosition; + +// Input uniform values +uniform samplerCube environmentMap; +uniform bool vflipped; +uniform bool doGamma; + +// Output fragment color +out vec4 finalColor; + +void main() +{ + // Fetch color from texture map + vec3 color = vec3(0.0); + + if (vflipped) color = texture(environmentMap, vec3(fragPosition.x, -fragPosition.y, fragPosition.z)).rgb; + else color = texture(environmentMap, fragPosition).rgb; + + if (doGamma)// Apply gamma correction + { + color = color/(color + vec3(1.0)); + color = pow(color, vec3(1.0/2.2)); + } + + // Calculate final fragment color + finalColor = vec4(color, 1.0); +} -- cgit v1.2.3