From b51304d57fcd2a9e05d505b283cf9ad9176f6588 Mon Sep 17 00:00:00 2001 From: nathan Date: Sat, 18 Oct 2025 21:30:50 -0600 Subject: Acid --- assets/shaders/glsl330/postprocessing.fs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'assets') diff --git a/assets/shaders/glsl330/postprocessing.fs b/assets/shaders/glsl330/postprocessing.fs index cdf23a2..7afd3cb 100644 --- a/assets/shaders/glsl330/postprocessing.fs +++ b/assets/shaders/glsl330/postprocessing.fs @@ -10,11 +10,11 @@ out vec4 finalColor; // Edge dection. uniform vec2 resolution = vec2(596, 447); -float edgeFactor = 0.15; +uniform float edgeFactor = 0.15; // Color depth. -float gamma = 0.6; -float numColors = 11.0; +uniform float gamma = 0.6; +uniform float colorCount = 11.0; void main() { @@ -23,9 +23,9 @@ void main() // Color depth texelColor = pow(texelColor, vec3(gamma, gamma, gamma)); - texelColor = texelColor*numColors; + texelColor = texelColor*colorCount; texelColor = floor(texelColor); - texelColor = texelColor/numColors; + texelColor = texelColor/colorCount; texelColor = pow(texelColor, vec3(1.0/gamma)); // Edges. -- cgit v1.2.3