From e3f220ee2003e93b2a1ebc335630fac8444a412e Mon Sep 17 00:00:00 2001 From: nathan Date: Sat, 18 Oct 2025 17:09:54 -0600 Subject: Color thingy --- assets/shaders/glsl330/color-depth.fs | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) create mode 100644 assets/shaders/glsl330/color-depth.fs (limited to 'assets') diff --git a/assets/shaders/glsl330/color-depth.fs b/assets/shaders/glsl330/color-depth.fs new file mode 100644 index 0000000..c011df5 --- /dev/null +++ b/assets/shaders/glsl330/color-depth.fs @@ -0,0 +1,24 @@ +#version 330 + +in vec2 fragTexCoord; +in vec4 fragColor; + +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +out vec4 finalColor; + +const int factor = 30; // x/255 + +void main() +{ + // Texel color fetching from texture sampler + vec4 texelColor = texture(texture0, fragTexCoord)*colDiffuse*fragColor; + + ivec4 color = ivec4(texelColor / factor * 255); + color *= factor; + + // Calculate final fragment color + finalColor = vec4(float(color.r) / 255, float(color.g) / 255, + float(color.b) / 255, texelColor.a); +} \ No newline at end of file -- cgit v1.2.3