From 2b2b69ee31f00aa46ab6baa967e12437ce7334d1 Mon Sep 17 00:00:00 2001 From: nathan Date: Fri, 4 Jul 2025 07:00:08 -0600 Subject: Heightmap, player, and more concepts --- concepts.org | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) (limited to 'concepts.org') diff --git a/concepts.org b/concepts.org index 0d7cc94..7a3d0aa 100644 --- a/concepts.org +++ b/concepts.org @@ -77,7 +77,11 @@ said you will have your neck snapped no matter what you do. + It will have a open world making heavy use of height maps. + No real physics, just dummy physics. + Nearly everything will be a intractable object. -+ Very lite and careful use of memory allocation. ++ Very lite and careful use of memory allocation. Use the stack a lot more. + The world data will be stored in mostly arrays in a header file. -+ BVH like structure for collision. - + +** Intractable objects +All objects will have a simple object id. When you interact with it the +procedure for that object will be called. The ids can also be used for mesh +instancing. + -- cgit v1.2.3