From 7c4d899d6b8703f5cf787629a329c59a77a5411e Mon Sep 17 00:00:00 2001 From: nathan Date: Thu, 24 Jul 2025 17:50:50 -0600 Subject: Tree --- concepts.org | 96 ------------------------------------------------------------ 1 file changed, 96 deletions(-) delete mode 100644 concepts.org (limited to 'concepts.org') diff --git a/concepts.org b/concepts.org deleted file mode 100644 index b8c426d..0000000 --- a/concepts.org +++ /dev/null @@ -1,96 +0,0 @@ -* General concept -A old creepy hag asks you to find something. Her request is very strange and -vague. If you bring back the wrong thing too many times she snaps your neck, if -you don't find it fast enough she snaps your neck, if you do *anything* wrong -she snaps your neck! If you find it you are rewarded a sticky nickel, old -mint... - -* Style -Surrealism, dry humor, dark humor, absurdity... Basically Whangdoodle Land -turned ghetto. You can freely roam the open world but its best to stay focused -on the task at hand and also keep your eyes pealed for things that might be -helpful in up coming requests. - -It will be made with poorly done 3d graphics. Colorful yet dark, magical yet -run down (like a out of order Disney Land)... - -* Game play -You pretty much have to bend over backwards to find whatever the old hag -wants. This includes asking the very strange looking npcs, building crazy rigs -to get places, trading items at suspicious shops, digging through trashcans, -fishing in the radio active pond, searching a prostitute's /fuck holes/... - -* End of game -On the last request you will have the items required for killing the old -hag. You will come across a old hag killing guide while doing the last -request. If you kill her you win. If you are a good boy and continue as she -said you will have your neck snapped no matter what you do. - -* Characters -+ Kiddo the main character. -+ Samantha the old hag. -+ John the shop keeper (just Ron with a beard and mostly bald head). -+ Ron the music store owner (just John with a mustache and long hair). -+ Tod the bartender (also looks like John and Ron). -+ Bethany the prostitute. -+ Frog Man the christian plug. -+ Jesus. - -* Place -+ Back woods. Most of the world. -+ Samantha's spot. Just a trash pile under a tree. -+ John's shop (you will never see John and Ron in the same place at the same - time). -+ Ron's shop. -+ Laundromat. -+ Frog Man's spot. Its just a bean bag chair in a cardboard hut behind a - dumpster. -+ Bethany's place. -+ Public park. -+ Radio active pond. -+ Bar, /there is no bar everyone just gets wasted in the streets./ -+ The church. - -* Items you need to find -1. Car keys. -2. Can of conk (off brand coke). -3. Half smoked cig. -4. Creepy doll. -5. Funky gun (its always aimed at the person holding it). -6. Half melted ice cream sandwich. -7. Holy bible. -8. White jazz bass. -9. Guitar pick. -10. Pair of old boots (do not bring back a pair of new boots or at least ones - that look new). -11. Three eyed fish. -12. Sad looking x-max tree. -13. Massive hard drive. -14. The real Easter Bunny (for the Easter BBQ). -15. Stolen skateboard. -16. Cat skeleton. -17. /Bitches Stew by Meter David/ record copy. -18. Used condom. -19. Laptop running Haiku OS. -20. Nuclear Ninja Tortoise. - -* Design and programming -+ It will have a open world making heavy use of height maps. -+ No real physics, just dummy physics. -+ Nearly everything will be a intractable object. -+ Very lite and careful use of memory allocation. Use the stack a lot more. -+ Procedural generation. -+ Use bounding volume hierarchy for entities (the game is quite static). -+ Mesh instancing as much as possible. - -** Intractable objects -All objects will have a simple object id. When you interact with it the -procedure for that object will be called. The ids can also be used for mesh -instancing. - -** Procedural generation -The world will be procedural generated and try to make sure every world it -creates is possible to beat. A little wack is fine as long as its -beatable. Since most of the world will just be a height map a image will be -generated first than rest of the world will be based around it. - -- cgit v1.2.3