From 32e795acb0c60a320b8449a3b7b6ee5fb5779c12 Mon Sep 17 00:00:00 2001 From: nathan Date: Sat, 25 Oct 2025 17:18:08 -0600 Subject: Switching to better entity system --- src/entities/samantha.c | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) create mode 100644 src/entities/samantha.c (limited to 'src/entities/samantha.c') diff --git a/src/entities/samantha.c b/src/entities/samantha.c new file mode 100644 index 0000000..a78b075 --- /dev/null +++ b/src/entities/samantha.c @@ -0,0 +1,21 @@ +#include "samantha.h" + +void initSamantha(Entity* entity) +{ + entity->box = (BoundingBox){ + .min = (Vector3){-SAMANTHA_WIDTH, -SAMANTHA_HEIGHT, -SAMANTHA_THICKNESS}, + .max = (Vector3){SAMANTHA_WIDTH, SAMANTHA_HEIGHT, SAMANTHA_THICKNESS} + }; +} + +void updateSamantha(Entity* entity, Game* game) +{ + // silly tv static effect. + game->assets.models[SAMANTHA_MODEL].materials[0] + .maps[MATERIAL_MAP_DIFFUSE].texture = + game->assets.textures[ + SAMANTHA_1_TEXTURE + ((int)(GetTime() * SAMANTHA_STATIC_SPEED) % + SAMANTHA_STATIC_FRAMES)]; + + DrawModel(game->assets.models[SAMANTHA_MODEL], entity->position, 1.0, WHITE); +} -- cgit v1.2.3