From 255c938a77f8a73229b1867aadd10f3bf9c44f2e Mon Sep 17 00:00:00 2001 From: nathan Date: Sun, 6 Jul 2025 11:11:56 -0600 Subject: Playing around with world generating a bit --- src/game.c | 15 +-------------- 1 file changed, 1 insertion(+), 14 deletions(-) (limited to 'src/game.c') diff --git a/src/game.c b/src/game.c index 4de6a32..c97914b 100644 --- a/src/game.c +++ b/src/game.c @@ -18,19 +18,11 @@ void initGame(Game* game) // Player. game->player = createPlayer(); - game->player.position = (Vector3){50.0, 30.0, 50.0}; + game->player.position = (Vector3){0.0, 30.0, 0.0}; // World. game->world = createWorld(&game->assets); - game->entities[0] = createEntity(OLD_MINT, (Vector3){100.0, 0.0, 100.0}); - game->entities[1] = createEntity(STICKY_NICKEL, - (Vector3){100.0, 0.0, 105.0}); - game->entities[0].position.y = getWorldHeightAtLocation(game->world, - 100, 100) + 1.0; - game->entities[1].position.y = getWorldHeightAtLocation(game->world, - 100, 105) + 1.0; - DisableCursor(); } @@ -49,11 +41,6 @@ void updateGameScene(Game* game) updateWorld(&game->world, game); - for (int index = 0; index < 2; ++index) - { - updateEntity(&game->entities[index], game); - } - EndMode3D(); } -- cgit v1.2.3