From 52d1a04b30b5ce8da9b9dcce02e829a35f664dcb Mon Sep 17 00:00:00 2001 From: nathan Date: Tue, 11 Nov 2025 02:38:51 -0700 Subject: Render distance thingy --- src/player.c | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) (limited to 'src/player.c') diff --git a/src/player.c b/src/player.c index 36f5efe..a153443 100644 --- a/src/player.c +++ b/src/player.c @@ -83,12 +83,10 @@ void updatePlayerMovement(Player* player, Game* game) camera->target = Vector3Add(player->position, player->direction); } -bool playerCanEntityBeSelected(Player* player, Entity* entity) +bool playerCanEntityBeSelected(Player* player, Entity entity) { - float maxDistance = PLAYER_MAX_SELECT_DISTANCE; - maxDistance += Vector3Distance(entity->box.min, entity->box.max) / 2.0; - - return Vector3Distance(player->position, entity->position) <= maxDistance; + return getEntityDistance(entity, player->position) + <= PLAYER_MAX_SELECT_DISTANCE; } void playerInteractWithEntity(Player* player, Entity* entity, Game* game) @@ -98,7 +96,7 @@ void playerInteractWithEntity(Player* player, Entity* entity, Game* game) void playerUpdateSelectedEntity(Player* player, Entity* entity, Game* game) { - if (!playerCanEntityBeSelected(player, entity)) + if (!playerCanEntityBeSelected(player, *entity)) { return; } -- cgit v1.2.3