From f339de8c07647ed4c5d659639f0f3e6c271faf8f Mon Sep 17 00:00:00 2001 From: nathan Date: Mon, 19 Jan 2026 06:35:16 -0700 Subject: Improved viability for inventory item blinking --- src/ui.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/ui.c') diff --git a/src/ui.c b/src/ui.c index d45979b..e071036 100644 --- a/src/ui.c +++ b/src/ui.c @@ -357,7 +357,7 @@ void updateInventory(Inventory* inventory, Game* game) if (mouseIsSelecting && row == mouseRow && column == mouseColumn && (int)(GetTime() / game->settings.inventoryItemBlinkSpeed) % 2 == 0) { - color = RED; + color = item->blinkColor; } DrawTextureEx(game->assets.textures[item->textureId], (Vector2){x, y}, 0.0, -- cgit v1.2.3