From f6922dc12deb981cf95498afeb939f24171a5fc4 Mon Sep 17 00:00:00 2001 From: nathan Date: Sun, 16 Nov 2025 22:50:31 -0700 Subject: Testing widgets in the wm --- src/ui.c | 23 ++++++++++++++--------- 1 file changed, 14 insertions(+), 9 deletions(-) (limited to 'src/ui.c') diff --git a/src/ui.c b/src/ui.c index 9faabcd..6fbc250 100644 --- a/src/ui.c +++ b/src/ui.c @@ -10,7 +10,8 @@ FloatingWindow createFloatingWindow(const char* title, Rectangle rect) .callback = NULL, .contentSize = Vector2Zero(), .scroll = Vector2Zero(), - .hasFocus = false + .hasFocus = false, + .data = NULL }; memcpy(window.title, title, UI_WINDOW_TITLE_MAX * sizeof(char)); @@ -144,8 +145,11 @@ void updateFloatingWindowMinimized(FloatingWindow* window) } } -void updateFloatingWindowNotMinimized(FloatingWindow* window) +FocusCommand updateFloatingWindowNotMinimized(FloatingWindow* window, + Game* game) { + FocusCommand focus = NO_FOCUS_ACTION; + window->minimized = GuiWindowBox( (Rectangle){window->rect.x, window->rect.y, window->rect.width, window->rect.height}, window->title) & window->hasFocus; @@ -175,8 +179,7 @@ void updateFloatingWindowNotMinimized(FloatingWindow* window) BeginScissorMode(scissor.x, scissor.y, scissor.width, scissor.height); } - window->callback((Vector2){window->rect.x, window->rect.y}, - window->scroll); + focus = window->callback(window, game); if (requireScissor) { @@ -187,9 +190,11 @@ void updateFloatingWindowNotMinimized(FloatingWindow* window) // Draw the resize button/icon. GuiDrawIcon(71, window->rect.x + window->rect.width - 20, window->rect.y + window->rect.height - 20, 1, GREEN); + + return focus; } -FocusCommand updateFloatingWindow(FloatingWindow* window) +FocusCommand updateFloatingWindow(FloatingWindow* window, Game* game) { FocusCommand focus = NO_FOCUS_ACTION; bool isMouseLeftClick = IsMouseButtonPressed(MOUSE_LEFT_BUTTON); @@ -224,7 +229,8 @@ FocusCommand updateFloatingWindow(FloatingWindow* window) } else { - updateFloatingWindowNotMinimized(window); + FocusCommand result = updateFloatingWindowNotMinimized(window, game); + focus = result == NO_FOCUS_ACTION ? focus : result; } return focus; @@ -235,14 +241,14 @@ void initWindowManager(WindowManager* wm) memset(wm, 0, sizeof(WindowManager)); } -void updateWindowManager(WindowManager* wm) +void updateWindowManager(WindowManager* wm, Game* game) { Vector2 mousePosition = GetMousePosition(); int focusOnto = -1; for (int index = 0; index < wm->windowCount; ++index) { - FocusCommand focus = updateFloatingWindow(&wm->windows[index]); + FocusCommand focus = updateFloatingWindow(&wm->windows[index], game); if (focusOnto != -1) { @@ -255,7 +261,6 @@ void updateWindowManager(WindowManager* wm) break; case REQUEST_FOCUS: { - puts("hi"); bool canFocus = true; // Windows ontop of it prevent focus. -- cgit v1.2.3