From b53a1285f75a6d8eda6d4e96f3d7bb3faa442962 Mon Sep 17 00:00:00 2001 From: nathan Date: Sat, 9 Aug 2025 00:27:38 -0600 Subject: Figured out the shader thingy --- src/world.c | 5 ----- 1 file changed, 5 deletions(-) (limited to 'src/world.c') diff --git a/src/world.c b/src/world.c index 7a50885..bbaf225 100644 --- a/src/world.c +++ b/src/world.c @@ -488,11 +488,6 @@ Seed generateWorldUtilityPoles(World* world, const Assets* assets, Seed seed, // Instancing shader. Shader shader = assets->shaders[INSTANCING_SHADER]; shader.locs[SHADER_LOC_MATRIX_MVP] = GetShaderLocation(shader, "mvp"); - shader.locs[SHADER_LOC_MATRIX_MODEL] = GetShaderLocationAttrib(shader, - "instance"); - shader.locs[SHADER_LOC_MATRIX_VIEW] = GetShaderLocation(shader, "view"); - shader.locs[SHADER_LOC_MATRIX_PROJECTION] = GetShaderLocation(shader, - "projection"); assets->models[UTILITY_POLE_MODEL].materials[0].shader = shader; assets->models[UTILITY_POLE_MODEL].materials[0] .maps[MATERIAL_MAP_DIFFUSE].color = BLUE; -- cgit v1.2.3