From b53a1285f75a6d8eda6d4e96f3d7bb3faa442962 Mon Sep 17 00:00:00 2001 From: nathan Date: Sat, 9 Aug 2025 00:27:38 -0600 Subject: Figured out the shader thingy --- src/utils.h | 2 ++ src/world.c | 5 ----- 2 files changed, 2 insertions(+), 5 deletions(-) (limited to 'src') diff --git a/src/utils.h b/src/utils.h index 4f6bf6d..4f09c0d 100644 --- a/src/utils.h +++ b/src/utils.h @@ -30,6 +30,8 @@ #define ALLOCATION_ERROR TraceLog(LOG_ERROR, "Allocation error in %s:%d", \ __FILE__, __LINE__) +#define PLATFORM_DESKTOP + // GLSL version #ifdef PLATFORM_DESKTOP #define GLSL_VERSION 330 diff --git a/src/world.c b/src/world.c index 7a50885..bbaf225 100644 --- a/src/world.c +++ b/src/world.c @@ -488,11 +488,6 @@ Seed generateWorldUtilityPoles(World* world, const Assets* assets, Seed seed, // Instancing shader. Shader shader = assets->shaders[INSTANCING_SHADER]; shader.locs[SHADER_LOC_MATRIX_MVP] = GetShaderLocation(shader, "mvp"); - shader.locs[SHADER_LOC_MATRIX_MODEL] = GetShaderLocationAttrib(shader, - "instance"); - shader.locs[SHADER_LOC_MATRIX_VIEW] = GetShaderLocation(shader, "view"); - shader.locs[SHADER_LOC_MATRIX_PROJECTION] = GetShaderLocation(shader, - "projection"); assets->models[UTILITY_POLE_MODEL].materials[0].shader = shader; assets->models[UTILITY_POLE_MODEL].materials[0] .maps[MATERIAL_MAP_DIFFUSE].color = BLUE; -- cgit v1.2.3