#version 330 core // https://github.com/Rogeatic/raylib-instancing // Input vertex attributes (from vertex shader) in vec2 fragTexCoord; // Input uniform values uniform sampler2D texture0; uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; void main() { // Texel color fetching from texture sampler vec4 texelColor = texture(texture0, fragTexCoord); finalColor = texelColor*colDiffuse; }