#include "assets.h" const char textureAssetPaths[TEXTURE_ASSET_COUNT][FT_NAMEMAX] = { "mint.png", "nickel.png", "tree.png", "bush.png", "flower.png" }; void initAssets(Assets* assets) { for (int index = 0; index < TEXTURE_ASSET_COUNT; ++index) { assets->textures[index] = LoadTexture( TextFormat("assets/%s", textureAssetPaths[index])); } } void closeAssets(Assets* assets) { for (int index = 0; index < TEXTURE_ASSET_COUNT; ++index) { UnloadTexture(assets->textures[index]); } }