#include "utils.h" #ifndef ASSETS_H #define ASSETS_H #define TEXTURE_ASSET_COUNT 3 extern const char textureAssetPaths[TEXTURE_ASSET_COUNT][FT_NAMEMAX]; typedef int8_t AssetId; // Texture asset ids. enum { MINT_TEXTURE, NICKEL_TEXTURE, TREE_TEXTURE }; typedef struct { Texture textures[TEXTURE_ASSET_COUNT]; } Assets; void initAssets(Assets* assets); void closeAssets(Assets* assets); #endif