#include "medicalTrash.h" void initMedicalTrash(Entity* entity) { entity->box = entityBoxFromScale(MEDICAL_TRASH_SCALE, MEDICAL_TRASH_WIDTH, MEDICAL_TRASH_HEIGHT); } void updateMedicalTrash(Entity* entity, Game* game) { DrawBillboard(game->player.camera, game->assets.textures[MEDICAL_TRASH_TEXTURE], entity->position, MEDICAL_TRASH_SCALE, WHITE); }