#include "game.h" #include "entity.h" #ifndef MEDICAL_TRASH_H #define MEDICAL_TRASH_H #define MEDICAL_TRASH_SCALE 2.0 #define MEDICAL_TRASH_WIDTH 200.0 #define MEDICAL_TRASH_HEIGHT 132.0 void initMedicalTrash(Entity* entity); void updateMedicalTrash(Entity* entity, Game* game); #endif