#include "oldMint.h" void initOldMint(Entity* entity) { entity->box = entityBoxFromScale(1.0, OLD_MINT_WIDTH, OLD_MINT_HEIGHT); } void updateOldMint(Entity* entity, Game* game) { DrawBillboard(game->player.camera, game->assets.textures[MINT_TEXTURE], entity->position, 1.0, WHITE); }