#include "pond.h" void initPond(Entity* entity) { entity->box = (BoundingBox){ .min = (Vector3){-POND_SIZE, -POND_HEIGHT, -POND_SIZE}, .max = (Vector3){POND_SIZE, POND_HEIGHT, POND_SIZE} }; } void updatePond(Entity* entity, Game* game) { DrawPlane(Vector3Add(entity->position, (Vector3){0.0, POND_HEIGHT, 0.0}), (Vector2){POND_SIZE * 2.5, POND_SIZE * 2.5}, BLUE); }