#include "ron.h" void initRon(Entity* entity) { entity->box = (BoundingBox){ .min = (Vector3){-SHOPKEEPER_WIDTH, -SHOPKEEPER_HEIGHT, -SHOPKEEPER_THICKNESS}, .max = (Vector3){SHOPKEEPER_WIDTH, SHOPKEEPER_HEIGHT, SHOPKEEPER_THICKNESS} }; } void updateRon(Entity* entity, Game* game) { DrawModel(game->assets.models[RON_MODEL], entity->position, 1.0, WHITE); }