#include "game.h" #include "entity.h" #ifndef SAMANTHA_H #define SAMANTHA_H #define SAMANTHA_WIDTH (2.65966 / 2.0) #define SAMANTHA_HEIGHT (3.21054 / 2.0) #define SAMANTHA_THICKNESS (1.46845 / 2.0) #define SAMANTHA_STATIC_SPEED 24 #define SAMANTHA_STATIC_FRAMES 4 void initSamantha(Entity* entity); void updateSamantha(Entity* entity, Game* game); InteractionCommand interactWithSamantha(Entity* entity, Game* game, Selection selection); #endif