#include "stickyNickel.h" void initStickyNickel(Entity* entity) { entity->box = entityBoxFromScale(1.0, STICKY_NICKEL_WIDTH, STICKY_NICKEL_HEIGHT); } void updateStickyNickel(Entity* entity, Game* game) { DrawBillboard(game->player.camera, game->assets.textures[NICKEL_TEXTURE], entity->position, 1.0, WHITE); }