#include "game.h" #include "entity.h" #ifndef TRASHCAN_H #define TRASHCAN_H #define TRASHCAN_SCALE 2.0 #define TRASHCAN_FRAMES 4 #define TRASHCAN_ANIMATION_SPEED 6 #define TRASHCAN_WIDTH 45.0 #define TRASHCAN_HEIGHT 60.0 void initTrashcan(Entity* entity); void updateTrashcan(Entity* entity, Game* game); #endif