#include "utilityPole.h" void initUtilityPole(Entity* entity) { entity->box = (BoundingBox){ .min = (Vector3){-UTILITY_POLE_RADIUS, -UTILITY_POLE_HEIGHT, -UTILITY_POLE_RADIUS}, .max = (Vector3){UTILITY_POLE_RADIUS, UTILITY_POLE_HEIGHT, UTILITY_POLE_RADIUS}, }; }