#include "game.h" #include "utils.h" void initGame(Game* game) { // Settings. game->settings = defaultSettings(); // Window. InitWindow(game->settings.windowWidth, game->settings.windowHeight, "Find Things"); } void updateGame(Game* game) { BeginDrawing(); ClearBackground(RAYWHITE); EndDrawing(); } void closeGame(Game* game) { CloseWindow(); }