#include "utils.h" #include "settings.h" #include "assets.h" #include "player.h" #ifndef GAME_H #define GAME_H typedef enum { MAIN_MENU_SCENE, GAME_SCENE } SceneID; struct Game { SceneID sceneId; Settings settings; Assets assets; Player player; Model heightmap; Color* heightmapColors; }; void initGame(Game* game); void updateGame(Game* game); void closeGame(Game* game); #endif