#include "utils.h" #include "settings.h" #include "assets.h" #include "player.h" #include "world.h" #include "entity.h" #ifndef GAME_H #define GAME_H typedef enum { MAIN_MENU_SCENE, GAME_SCENE } SceneId; struct Game { SceneId sceneId; Settings settings; Assets assets; Player player; World world; // For testing only. Entity entities[2]; }; void initGame(Game* game); void updateGame(Game* game); void closeGame(Game* game); #endif