#include "utils.h" #include "settings.h" #include "assets.h" #include "player.h" #include "world.h" #include "entity.h" #include "ui.h" #ifndef GAME_H #define GAME_H #define MAX_ASPECT 2.0 // Fuck ultra-wide. #define ULTRA_WIDE_SPIN_SPEED 50.0 typedef enum { MAIN_MENU_SCENE, GAME_SCENE } SceneId; struct Game { Settings settings; Assets assets; Player player; World world; Model skybox; SceneId sceneId; bool isCursorEnabled; WindowManager wm; struct { RenderTexture render; float scale; Rectangle destination; AssetId postprocesserShader; bool ultraWideMode; } screen; }; void initGame(Game* game); void updateGame(Game* game); void closeGame(Game* game); void enableGameCursor(Game* game); void disableGameCursor(Game* game); #endif