#include "messageArea.h" void initMessageArea(MessageArea* messageArea) { memset(messageArea->text, 0, sizeof(char) * MESSAGE_AREA_MAX); memcpy(messageArea->text, "meowmeowmeowmeowmeowmeowmeowmeowmweowiwiweioo", sizeof("meowmeowmeowmeowmeowmeowmeowmeowmweowiwiweioo")); messageArea->bounds = (Rectangle){100.0, 100.0, 100.0, 100.0}; } void updateMessageArea(MessageArea* messageArea, Game* game) { DrawRectangleRec(messageArea->bounds, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); GuiLabel(messageArea->bounds, messageArea->text); }