#include "messageArea.h" void initMessageArea(MessageArea* messageArea) { memset(messageArea->text, 0, sizeof(char) * MESSAGE_AREA_MAX); memcpy(messageArea->text, "meowmeowmeowmeowmeowmeowmeowmeowmweowiwiweioo", sizeof("meowmeowmeowmeowmeowmeowmeowmeowmweowiwiweioo")); messageArea->window = createFloatingWindow(); } void updateMessageArea(MessageArea* messageArea, Game* game) { updateFloatingWindow(&messageArea->window, "meow"); }