#include "utils.h" #ifndef SETTINGS_H #define SETTINGS_H typedef struct { // Window. int windowWidth; int windowHeight; // Screen (render texture for pixellyness). int screenWidth; int screenHeight; // Render. float fov; // Edge detection. float edgeDetectionWidth; float edgeDetectionHeight; float edgeDetectionFactor; // Color. float gamma; float colorCount; // Controls. float mouseSpeed; KeyboardKey forwardKey; KeyboardKey backwardKey; KeyboardKey rightKey; KeyboardKey leftKey; KeyboardKey toggleCursorKey; } Settings; Settings defaultSettings(); // Bite my shiny metal ass! #endif