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authornathansmithsmith <nathansmith7@mailfence.com>2023-11-10 12:19:50 -0700
committernathansmithsmith <nathansmith7@mailfence.com>2023-11-10 12:19:50 -0700
commit9588ded8d76e720299ad9d1b254409e715164b81 (patch)
tree8f1bac1e904e83b777dc7ab8f3e96e5f83d66465 /src/entities/caporale.h
parentac7470ce5d680caa7fb53c235aea10cba45e1836 (diff)
Making changes to the guns and fine tuning
Diffstat (limited to 'src/entities/caporale.h')
-rw-r--r--src/entities/caporale.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/entities/caporale.h b/src/entities/caporale.h
index ac4be6f..18bacbc 100644
--- a/src/entities/caporale.h
+++ b/src/entities/caporale.h
@@ -6,15 +6,17 @@
#ifndef CAPORALE_H
#define CAPORALE_H
-#define CAPORALE_COOLDOWN 0.5
+#define CAPORALE_COOLDOWN 1.0
#define CAPORALE_BULLET_DAMAGE 0.01
-#define CAPORALE_CHANGE_OF_HIT 10
+#define CAPORALE_GUN_TARGETING_SPEED 20.0
#define CAPORALE_LOW_HEALTH_THRESHOLD 0.9
#define CAPORALE_LOW_HEALTH_BULLET_DAMAGE 0.02
typedef struct Caporale {
EntityFlyToPointInfo flyToPlayer;
double timeSinceLastShot;
+
+ Vector3 gunTarget;
} Caporale;
void initCaporale(Entity * entity, Game * game);