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authornathansmithsmith <nathansmith7@mailfence.com>2023-09-16 20:48:47 -0600
committernathansmithsmith <nathansmith7@mailfence.com>2023-09-16 20:48:47 -0600
commit2c3290f9edebbde37737cc446a0e9f93e9430c06 (patch)
tree807fa59074bd38ab5e8c23257aa2b03234f6bc7e /src/entities/guidedMissile.c
parent7ffeaacac296155632705f2a494683d3bdffa684 (diff)
The missile does damage now
Diffstat (limited to 'src/entities/guidedMissile.c')
-rw-r--r--src/entities/guidedMissile.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/entities/guidedMissile.c b/src/entities/guidedMissile.c
index 7780404..1c1749b 100644
--- a/src/entities/guidedMissile.c
+++ b/src/entities/guidedMissile.c
@@ -73,7 +73,7 @@ void guidedMissileGoBoomBoom(Game * game, Entity * entity) {
// Get player distance and get the damage the missile will do.
float distance = Vector3Distance(player->position, entity->position);
- float damage = fabs(GUIDED_MISSILE_DAMAGE - (distance * GUIDED_MISSILE_BOOM_DISTANCE_MOD));
+ float damage = GUIDED_MISSILE_DAMAGE / distance;
// Hurt this mother fucker.
player->health -= damage;