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authornathansmithsmith <nathansmith7@mailfence.com>2023-09-14 20:09:12 -0600
committernathansmithsmith <nathansmith7@mailfence.com>2023-09-14 20:09:12 -0600
commitc160543a7982a62062aae978da08e4f18ae1e712 (patch)
tree81c8e42af6e18d63dd78ed017cf92cd6d7746152 /src/entities/guidedMissile.c
parent3d114213c9797cce0a80918d0771c2314202ef95 (diff)
Missile worky worky
Diffstat (limited to 'src/entities/guidedMissile.c')
-rw-r--r--src/entities/guidedMissile.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/entities/guidedMissile.c b/src/entities/guidedMissile.c
index cd5bbe1..7780404 100644
--- a/src/entities/guidedMissile.c
+++ b/src/entities/guidedMissile.c
@@ -73,7 +73,7 @@ void guidedMissileGoBoomBoom(Game * game, Entity * entity) {
// Get player distance and get the damage the missile will do.
float distance = Vector3Distance(player->position, entity->position);
- float damage = fabsf(GUIDED_MISSILE_DAMAGE - (distance * GUIDED_MISSILE_BOOM_DISTANCE_MOD));
+ float damage = fabs(GUIDED_MISSILE_DAMAGE - (distance * GUIDED_MISSILE_BOOM_DISTANCE_MOD));
// Hurt this mother fucker.
player->health -= damage;