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authornathansmithsmith <thenathansmithsmith@gmail.com>2023-12-22 00:38:28 -0700
committernathansmithsmith <thenathansmithsmith@gmail.com>2023-12-22 00:38:28 -0700
commit123e581f76d58df67bcf041f510c529601dae502 (patch)
tree8814977a4b5e6dd9d5f1f2dcf5f68461aeeb54db /src/entities/missile.c
parent95bdaa95050696cd36f12ea58c5df65dad23c4f5 (diff)
Finally have a real game play loop
Diffstat (limited to 'src/entities/missile.c')
-rw-r--r--src/entities/missile.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/entities/missile.c b/src/entities/missile.c
index beb167c..df0b48d 100644
--- a/src/entities/missile.c
+++ b/src/entities/missile.c
@@ -49,13 +49,13 @@ void updateMissile(Game * game, Entity * entity) {
if (data->timeToLive != MISSILE_LIVE_FOREVER)
if (GetTime() - data->birthDay >= data->timeToLive) {
missileGoBoomBoom(game, entity);
- puts("counted downa downasdjkfdjskl down");
+ //puts("counted downa downasdjkfdjskl down");
}
// We are quite close to the player indeed.
if (Vector3Distance(player->position, entity->position) <= data->boomBoomAt) {
missileGoBoomBoom(game, entity);
- puts("you were fucking hit by this big ass missile");
+ //puts("you were fucking hit by this big ass missile");
}
entityCheckTransformedCollisionModel(entity);
@@ -115,5 +115,5 @@ void missileGoBoomBoom(Game * game, Entity * entity) {
entity->health = 0.0;
- printf("This old fuck did %f damage at %f distance\n", damage, distance);
+ //printf("This old fuck did %f damage at %f distance\n", damage, distance);
}