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authornathansmithsmith <nathansmith7@mailfence.com>2023-11-10 12:19:50 -0700
committernathansmithsmith <nathansmith7@mailfence.com>2023-11-10 12:19:50 -0700
commit9588ded8d76e720299ad9d1b254409e715164b81 (patch)
tree8f1bac1e904e83b777dc7ab8f3e96e5f83d66465 /src/entities/sergente.h
parentac7470ce5d680caa7fb53c235aea10cba45e1836 (diff)
Making changes to the guns and fine tuning
Diffstat (limited to 'src/entities/sergente.h')
-rw-r--r--src/entities/sergente.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/entities/sergente.h b/src/entities/sergente.h
index e7d52b5..c2ce96c 100644
--- a/src/entities/sergente.h
+++ b/src/entities/sergente.h
@@ -8,21 +8,24 @@
#define SERGENTE_TARGET_DIS_MIN 5
#define SERGENTE_TARGET_DIS_MAX 100
#define SERGENTE_NEXT_POINT_THRESHOLD 60.0
-#define SERGENTE_COME_BACK_DIS 200.0
+#define SERGENTE_COME_BACK_DIS 800.0
#define SERGENTE_COME_BACK_PERCENT 0.5
#define SERGENTE_ROTATION_SPEED 20.0
// Gun stuff.
#define SERGENTE_COOL_DOWN 0.5
#define SERGENTE_SHOT_COUNT 50
-#define SERGENTE_SPREAD 0.1
+#define SERGENTE_SPREAD 0.05
#define SERGENTE_DAMAGE 0.001
+#define SERGENTE_GUN_TARGETING_SPEED 10.0
typedef struct Sergente {
EntityFlyToPointInfo flyToPoint;
Vector3 target;
+
double timeSinceLastShot;
Bullet shots[SERGENTE_SHOT_COUNT];
+ Vector3 gunTarget;
} Sergente;
void initSergente(Entity * entity, Game * game);