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authornathansmithsmith <thenathansmithsmith@gmail.com>2023-07-16 21:55:38 -0600
committernathansmithsmith <thenathansmithsmith@gmail.com>2023-07-16 21:55:38 -0600
commit77a06748f9f394486cad833e2ca351e8dbcc7361 (patch)
treec325ae88a7fa566217fef9ad5e7851fa600516b1 /src/entities
parented1704f9a110c9fa909dccb3169bf388f48279e4 (diff)
More following shit
Diffstat (limited to 'src/entities')
-rw-r--r--src/entities/soldato.c53
-rw-r--r--src/entities/soldato.h5
2 files changed, 44 insertions, 14 deletions
diff --git a/src/entities/soldato.c b/src/entities/soldato.c
index f19faa7..30dfa6b 100644
--- a/src/entities/soldato.c
+++ b/src/entities/soldato.c
@@ -3,27 +3,52 @@
void initSoldato(Entity * entity, Game * game) {
entity->model = &game->assets.models[SOLDATO_ASSET];
+
+ // Acceleration.
+ entity->useAcceleration = true;
+ entity->acceleration = (EntityAcceleration){
+ .speedUp = 5.0,
+ .speedDown = 0.00001
+ };
+
+ // PID configs.
+ PIDConfig speedPIDConfig = {
+ .kP = -0.5,
+ .kI = 0.0,
+ .kD = 0.0,
+ .angleMode = false,
+ .doClamp = true,
+ .min = 0.0,
+ .max = 30.0
+ };
+
+ // Allocate data.
+ entity->data = KF_MALLOC(sizeof(Soldato));
+
+ if (entity->data == NULL) {
+ ALLOCATION_ERROR;
+ return;
+ }
+
+ Soldato * data = (Soldato*)entity->data;
+ data->speedPID = createPID(speedPIDConfig);
}
void closeSoldato(Entity * entity) {
+ if (entity->data != NULL)
+ KF_FREE(entity->data);
}
void updateSoldato(Game * game, Entity * entity) {
Entity * player = getEntityFromWorld(game->world, 0);
-
- // Get direction.
- Vector3 direction = Vector3Subtract(entity->position, player->position);
- direction = Vector3Normalize(direction);
-
- // Get look at and rotation.
- Matrix matrix = MatrixLookAt(Vector3Zero(), direction, (Vector3){0, 1, 0});
- Quaternion rotation = QuaternionFromMatrix(matrix);
- rotation = QuaternionInvert(rotation);
-
- entity->rotation = rotation;
-
- entity->velocity.velocity = Vector3Scale(direction, -10.0);
- entityUpdatePosition(entity);
+ Soldato * data = (Soldato*)entity->data;
+
+ entityFlightToPoint(
+ entity,
+ player->position,
+ &data->speedPID,
+ 5.0
+ );
}
void drawSoldato(Game * game, Entity * entity) {
diff --git a/src/entities/soldato.h b/src/entities/soldato.h
index 6992e00..5123aee 100644
--- a/src/entities/soldato.h
+++ b/src/entities/soldato.h
@@ -1,9 +1,14 @@
#include "gameCommon.h"
#include "entity.h"
+#include "PID.h"
#ifndef SOLDATO_H
#define SOLDATO_H
+typedef struct Soldato {
+ PID speedPID;
+} Soldato;
+
void initSoldato(Entity * entity, Game * game);
void closeSoldato(Entity * entity);
void updateSoldato(Game * game, Entity * entity);