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authornathansmithsmith <nathansmith7@mailfence.com>2023-09-12 21:53:32 -0600
committernathansmithsmith <nathansmith7@mailfence.com>2023-09-12 21:53:32 -0600
commit7d4d948dfa92416c802229b1c444a44785ee2a0c (patch)
tree129fcf7141640ec8b3c7647de174755d04858ce2 /src/entities
parentc759231e1e8570ffe5fdda2f1eb5d011b1c6a29f (diff)
Guided missile worky worky
Diffstat (limited to 'src/entities')
-rw-r--r--src/entities/guidedMissile.c16
-rw-r--r--src/entities/guidedMissile.h3
-rw-r--r--src/entities/maresciallo.c9
-rw-r--r--src/entities/maresciallo.h2
4 files changed, 26 insertions, 4 deletions
diff --git a/src/entities/guidedMissile.c b/src/entities/guidedMissile.c
index 53cbaf8..b7f6b68 100644
--- a/src/entities/guidedMissile.c
+++ b/src/entities/guidedMissile.c
@@ -18,6 +18,8 @@ void initGuidedMissile(Entity * entity, Game * game) {
GuidedMissile * data = (GuidedMissile*)entity->data;
+ data->beenBorn = false; // NOT EVEN BORN YET! HA HA!!!
+
data->flyToPoint = (EntityFlyToPointInfo){
.controller.bangbang.speed = 80,
.controller.bangbang.stopAt = 0.0,
@@ -41,12 +43,24 @@ void updateGuidedMissile(Game * game, Entity * entity) {
Entity * player = getEntityFromWorld(game->world, 0);
GuidedMissile * data = (GuidedMissile*)entity->data;
+ // Life begins.
+ if (!data->beenBorn) {
+ data->beenBorn = true;
+ data->birthDay = GetTime();
+ }
+
entityFlyToPoint(entity, player->position, &data->flyToPoint);
// boom boom time
if (Vector3Distance(player->position, entity->position) <= GUIDED_MISSILE_BOOM_BOOM_AT)
guidedMissileGoBoomBoom(game, entity);
+ // Death countdown.
+ if (GetTime() - data->birthDay >= GUIDED_MISSILE_DEATH_DAY) {
+ guidedMissileGoBoomBoom(game, entity);
+ puts("Me is fucking dead!!!!");
+ }
+
entityCheckTransformedCollisionModel(entity);
}
@@ -67,5 +81,5 @@ void guidedMissileGoBoomBoom(Game * game, Entity * entity) {
// Remove its self from the world. I have thought of doing the same for years ):
entity->health = 0.0;
- printf("This fucker did %f damage\n", damage);
+ printf("This fucker died %f damage\n", damage);
}
diff --git a/src/entities/guidedMissile.h b/src/entities/guidedMissile.h
index b184775..8d33e86 100644
--- a/src/entities/guidedMissile.h
+++ b/src/entities/guidedMissile.h
@@ -9,8 +9,11 @@
#define GUIDED_MISSILE_DAMAGE 2.0
#define GUIDED_MISSILE_BOOM_BOOM_AT 5.0
+#define GUIDED_MISSILE_DEATH_DAY 5.0 // Its like a birth day but sad.
typedef struct GuidedMissile {
+ bool beenBorn;
+ double birthDay; // Even missiles have birth days.
EntityFlyToPointInfo flyToPoint;
} GuidedMissile;
diff --git a/src/entities/maresciallo.c b/src/entities/maresciallo.c
index 34d3377..52c5d96 100644
--- a/src/entities/maresciallo.c
+++ b/src/entities/maresciallo.c
@@ -105,6 +105,11 @@ void updateGunMaresciallo(Game * game, Entity * entity) {
Bullet bullet = createBulletFromEntity(*entity, MARESCIALLO_BULLET_DAMAGE);
BulletHitInfo hit = shootBulletAtEntity(player, bullet);
+ // Testing missile.
+ Entity missile = createEntity(ENTITY_GUIDED_MISSILE, game);
+ missile.position = entity->position;
+ scheduleEntityToAdd(&game->world, missile);
+
data->timeSinceLastBulletShot = t;
}
@@ -123,14 +128,14 @@ void updateMaresciallo(Game * game, Entity * entity) {
circlePlayerMaresciallo(game, entity);
}
+ updateGunMaresciallo(game, entity);
+
entityCheckTransformedCollisionModel(entity);
}
void drawMaresciallo(Game * game, Entity * entity) {
entityDraw(entity);
- updateGunMaresciallo(game, entity);
-
// Entity * player = getEntityFromWorld(game->world, 0);
// DrawLine3D(entity->position, player->position, BLUE);
}
diff --git a/src/entities/maresciallo.h b/src/entities/maresciallo.h
index 7624f8f..a88910c 100644
--- a/src/entities/maresciallo.h
+++ b/src/entities/maresciallo.h
@@ -9,7 +9,7 @@
#define MARESCIALLO_ROTATION_SPEED 20.0
#define MARESCIALLO_CIRCLE_PLAYER_SPEED 1.0
-#define MARESCIALLO_COOLDOWN 1.0
+#define MARESCIALLO_COOLDOWN 3.0
#define MARESCIALLO_BULLET_DAMAGE 0.01
typedef struct Maresciallo {