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authornathansmithsmith <thenathansmithsmith@gmail.com>2023-07-23 18:53:25 -0600
committernathansmithsmith <thenathansmithsmith@gmail.com>2023-07-23 18:53:25 -0600
commit5a3b3a062862cdeee96b3ec4641ac684b28659f8 (patch)
tree2994bea3543c1bc694f18f2bc26b0459178759fa /src/entity.c
parenta408b352f13df546b2262ca01cf162b60891cdae (diff)
Soldato following
Diffstat (limited to 'src/entity.c')
-rw-r--r--src/entity.c12
1 files changed, 2 insertions, 10 deletions
diff --git a/src/entity.c b/src/entity.c
index e5afbcd..0757109 100644
--- a/src/entity.c
+++ b/src/entity.c
@@ -1,13 +1,5 @@
#include "entity.h"
-
-// Entities.
-#include "entities/antifaShip.h"
-#include "entities/soldato.h"
-#include "entities/caporale.h"
-#include "entities/sergente.h"
-#include "entities/maresciallo.h"
-#include "entities/generale.h"
-#include "entities/mussolini.h"
+#include "entitiesInclude.h"
// This fucker is used for creating entities.
const EntityTypeInfo entityTypeInfo[ENTITY_TYPE_COUNT] = {
@@ -281,7 +273,7 @@ void entityCheckTransformedCollisionModel(Entity * entity) {
entity->collisionModelTransformed = false;
}
-// Big mesh helper for checkEntityCollision.
+// Big mesh helper for checkEntityCollision.
bool checkEntityMeshCollision(Entity entity1, Entity entity2, int entity1MeshNum, int entity2MeshNum) {
int triangle1Num;
int triangle2Num;