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author | nathansmithsmith <thenathansmithsmith@gmail.com> | 2023-07-21 00:12:00 -0600 |
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committer | nathansmithsmith <thenathansmithsmith@gmail.com> | 2023-07-21 00:12:00 -0600 |
commit | d4b40dcf7589bef2bbd0b6b940ee992da9db2343 (patch) | |
tree | 42756cfe9a23382bc406732fdfeccce64fddb6d4 /src/entity.h | |
parent | 43e31b6e124da754ef928d22fbb9a1d7640aab4b (diff) |
Working collision system
Diffstat (limited to 'src/entity.h')
-rw-r--r-- | src/entity.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/entity.h b/src/entity.h index 844386c..1ac3422 100644 --- a/src/entity.h +++ b/src/entity.h @@ -63,6 +63,7 @@ typedef struct Entity { EntityType type; Model * model; + float radius; // Used for quick collision detection. Vector3 position; Quaternion rotation; @@ -102,7 +103,8 @@ const extern EntityTypeInfo entityTypeInfo[ENTITY_TYPE_COUNT]; Entity createEntity(EntityType type, Game * game); void closeEntity(Entity * entity); -bool entitiesCollide(Entity entity1, Entity entity2); +void setEntityRadius(Entity * entity); // Uses model to set radius; +bool checkEntityCollision(Entity entity1, Entity entity2); // Helper functions for updating and drawing. void entityDraw(Entity * entity); |