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authornathansmithsmith <nathansmith7@mailfence.com>2023-09-24 00:00:00 -0600
committernathansmithsmith <nathansmith7@mailfence.com>2023-09-24 00:00:00 -0600
commit6c2037ad2c6303545cc051120c00663def468a2a (patch)
tree3c10e229c08305c634e3207a8704d8e514e072d1 /src/game.h
parent4f4e5d1f9fc85ab0af46831bc6a0af6555d00213 (diff)
Made camera system handle more cameras easier
Diffstat (limited to 'src/game.h')
-rw-r--r--src/game.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game.h b/src/game.h
index 063a1cc..7149e4d 100644
--- a/src/game.h
+++ b/src/game.h
@@ -1,7 +1,7 @@
#include "gameCommon.h"
#include "mainMenu.h"
#include "gameScreen.h"
-#include "playerCamera.h"
+#include "cameras.h"
#include "entity.h"
#include "assets.h"
#include "world.h"
@@ -20,7 +20,7 @@ typedef struct Game {
ScreenId screenId;
MainMenu mainMenu;
GameScreen gameScreen;
- Camera3D playerCamera;
+ Cameras cameras;
Assets assets;
World world;
Settings settings;